Bg Ee Patch Notes

bg ee patch notes

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Baldur s Gate: Enhanced Edition

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Patch Notes 1.3

As you no doubt have spotted by now, yesterday we released the update for v1.3.2053 of Baldur s Gate: Enhanced Edition. The patch features over a dozen new gameplay improvements and more than two-hundred bug fixes.

A complete list of changes is below. Get ready for some serious butt-kicking for goodness.

Crash Fixes- Game no longer freezes when canceling an imported priest character

- Double-clicking a stack on ground slots no longer crashes the game

- Custom portraits larger than 1024x1024 no longer crash the game; instead, a message appears informing the - user that the image is too big

- Android Returning to the game from sleep mode should no longer cause the game to close

Features and Gameplay Enhancements- Added Font Size to Graphics Options changing this during play will empty the combat log

- Quickloot feature from BGII:EE has been implemented

- While viewing a mage s Spellbook screen, players can now switch to a priest character and the game will immediately switch to the Priest Spells screen and vice versa

- Spell scrolls that can be written into a spellbook for the current character now display a green-tinted overlay

- Non-friendly NPCs that are Blinded will no longer stand still; they will wander aimlessly until they are close enough to see someone worth attacking

- Phandalyn is now a Lawful Good Paladin

- Drizzt is now properly equipped with his scimitars, and has been recolored to match his description in the books

- All golems in the game now possess appropriate immunities to Poison, Charm, Hold, Fear, Sleep, and Backstab

- All crossbows now require the same strength as their non-magical counterparts

- Rogdok now grants 400 experience points when defeated

- Rasaad s bracers and boots are now only usable by Rasaad

- Neera s staff is now only usable by Neera

Modder Features- Items can now be flagged as unusable by Half-Orcs

- Profsmax.2da FIRST_LEVEL value can now be set higher than 2 to let characters place more pips in a proficiency type at level 1

- Clswpbon.2da GETS_PROF_APR value can now be set to 1 to allow non-warrior classes and kits to benefit from APR bonuses

- Neutral Evil, Neutral Good, Lawful Neutral, and Chaotic Neutral no longer prevent usability by True Neutral characters

- Portrait.2da is now alphabetized for easier reference, and the M values for each portrait have been populated; Dorn s alternate portrait has been updated to use the Half-Orc portrait from BGII:EE

Critical Fixes- Aldeth s quest no longer gets stuck in cutscene mode during multiplayer

- The tutorial now grants the player a weapon they can actually use Exception: Clerics with Strength 3 cannot use any weapons

- Systems with out of date graphics drivers should no longer see graphical distortions in the game s UI

Android Game no longer drains the battery when not in use

- Auto-Pause will no longer stop a random encounter area from appearing; instead, the area will appear before the pause takes effect

Minor Fixes- Characters with both arcane and divine spells can now view spell descriptions from the gameplay screen

- NPCs no longer speak over their own sounds when in dialogue

- NPC selection and activity sounds will now overlap with other selection and activity sounds from other NPCs

- Dual-classed assassins and thieves now receive the correct backstab multipliers when they get their abilities back

- Non-party characters now receive proper bonuses and penalties for their weapon proficiencies or lack thereof

- Japanese text now displays correctly across all screens

- Combat music no longer continues forever in certain situations Killing Shank is a good example

- The Shadowdancer s backstab progression now matches the BGII:EE version

- Luck spell no longer erases the target s weapon proficiencies

- Boo will miss you text when closing the game now displays correctly for every supported language

- Journal entries no longer disappear when scrolling the Journal screens

- Rasaad is no longer duplicated when removed from the party

- Exported dual-class characters should now keep their hit point totals when imported

- Blackmailing Areana now results in correctly receiving the blackmail amount each time

- Kirinhal can no longer be exploited for multiple XP rewards

- Jondalar now ends his combat tutorial if hit by the Totemic Druid s spirit animal

- Lothander s quest now resolves correctly when completed

- Shar-Teel no longer attacks the player after killing another member of the party during her recruitment encounter

- Dorn and Shar-Teel now correctly fight to the death after their final argument

- Shield spell now protects against traps that cast Magic Missile

- Otiluke s Resilient Sphere now carries out all of its intended effects correctly

- Elves resistance to sleep effects now protects them from Power Word: Sleep

- All spells and innate abilities now possess accurate spell descriptions

- Characters wielding ranged weapons that deplete their current stack of ammunition will now automatically use the next stack of equipped ammo if it is the same type; if no stack of the same type is available, they will use the next available stack of non-magical ammunition

- Baeloth s recruitment dialogue now includes translations for Polish and German

- Imported dual-classed characters

- All usable spells and innate abilities now possess icons

- Erik and Jondalar no longer provoke the wrath of the Candlekeep Watchers

- The Doomsayer will no longer respawn after being killed

- The player will no longer lose control over Dorn once Dorotea and Senjak have been killed while in area OH1000

- Small Shield 2 no longer provides a bonus against missile weapons

- Potions of Power and Potions of Heroism no longer cause regeneration when reloading the game

- Montaron no longer leaves the party when force-talked at Reputation 12

- Items that are or are not usable by Barbarians now list Barbarian in the Usable/Unusable list

- Weapons that receive a damage bonus no longer provide an extra bonus to other weapons used when wielding two weapons

- Charm Person or Mammal no longer displays a message in the combat log at the end of the duration if the target was not successfully charmed

- Wizard Slayers now cause a Miscast Magic icon on their target s portraits if available

- Find Familiar spell description now displays the full description

- Subtitles now display correctly when Scale User Interface is enabled

- Horn of Kazgaroth no longer disappears after the first use

- User journal entries now display correctly during Multiplayer

- The door to the northwest-most house in the Friendly Arm Inn area now displays correctly when open and closed at night

- The tutorial now includes a translation for Czech

- Unidentified stacks of items no longer stack with identified stacks

- Selected weapons and ammunition now display the same green outline on the Inventory screen and the Gameplay screen

- The Dagger of Venom no longer bestows multiple portrait icons

- The bard class s spell progression now follows the progression from Throne of Bhaal

- There is no longer a strange woman s scream in Cloakwood Mine

- The Identify screen at temples and stores no longer allows scrolling past the final item in the list

- Resting now unpauses the game if it was paused, allowing random encounters and town guards to spawn correctly

- The Spell Information screen no longer allows clicking of hidden buttons

- The Reform Party function now works even if the game is paused and the UI is hidden

- Drizzt will now see the player even if they are invisible, allowing him to survive the encounter with the gnolls

- Expanding the dialogue window now aligns the text to the bottom of the window instead of the top

- Arriving at an area s eastern side now places the party at the edge of the map

- Killing Zhurlong before completing his quest now closes the journal entry for his quest

- Amnian soldiers now display correct reply strings once Brage s quest has been completed

- Spell Shield duration now scales according to its spell description

- Text strings on the Record screen now resize themselves to fit the available space

- Ghasts in Durlag s Tower no longer attack other enemy creatures

- Map markers can now be color-changed and deleted without any issues

- All items that grant immunity no longer display strings in the combat log for the effects that did not affect the character

- All text containers now allow scrolling all the way to the bottom of the text

- Pick-Pocket skill no longer resets to zero when raised above 255

- Picking up Brage s dead body no longer leaves a second body on the ground

- Lothander now leaves the area immediately after completing his quest

- Windowed mode no longer allows edge scrolling scrolling the map by moving the cursor to the edge of the screen.

- The Sword of Balduran no longer makes other weapons glow green when equipped

- Beast Masters may no longer summon familiars during the tutorial

- Changing clothing colors no longer changes the colors of helmets and shields on the paper dolls if those items possess colors of their own

- Merchants no longer flash in and out of existence in the Iron Throne during Chapter 7

- Android All devices now display the same version number as other platforms

- Android Pressing the Return key on the on-screen keyboard when entering a password during multiplayer now closes the keyboard

- Android The magnifying glass tool s toggle setting is now remembered when transitioning world map areas

- Android Traps no longer display their trigger icons before they ve been discovered with the Find Traps ability

- Android Multiplayer auto-saves and quick-saves no longer display ridiculous timestamp values

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